Deck name: [Your Type] Beginner Build (60) Pokmon 19 4 Main Attacker Basic 3 Main Attacker Stage 1 2 Main Attacker Stage 2 (omit if Stage 1 deck: add +1 Basic, +1 Stage 1 instead) 2 Backup Attacker Basic 2 Backup Attacker Stage 1 6 Utility Basics (search, draw, set-up) Trainers 21 8 Draw/Supporters (steady hand refills) 4 Search/Items (find Basics/Evos fast) 3 Switch/Rope (fix bad Actives, chase wins) 2 Healing/Tool (keep the main attacker swinging) 2 Stadium (counter common effects you see) 2 Gust (target weak Bench to finish games) Energy 20 16 [Your Type] Energy 4 [Optional accel/recovery if your type supports it] Build Your 60-Card Deck (Fill-In Table) Total: 60 cards Kid-friendly table rules Paste: Write 6 simple Pokmon TCG table rules for kids under 12 with friendly wording. Energy and damage math (kid-level) Start at 16 Energy for single-type attackers
2016-07-13 You cant choose any one mode multiple times
Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect
The three Admiral Manga Rares are OP-16's top value
a good chunk of it is that a lot of them are just cool fantasy people in cool fantasy poses, but there's not much for me to say because even just four sets in and without any particular differentiator or story, there's not much to say about 'another knight', 'another priestess' or 'another archer'